المدة الزمنية 6:19

Quick Simple Tips for Nice Clean Renders | Blender 2.8 | Eevee

بواسطة Grant Abbitt
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تم نشره في 2019/09/06

Grant's Character Course discount link: https://www.gamedev.tv/p/blender-character-creator-2/?coupon_code=GRABBITT&affcode=45216_9b6dqwx2 Grant’s Drawing course discount link: https://www.gamedev.tv/p/complete-drawing/?coupon_code=GRABBITT&affcode=45216_9b6dqwx2 Quick tips to help you to light your renders and get the best out of your models using Eevee. Say thanks: http://paypal.me/grantabbitt My website: http://www.gabbitt.co.uk discord server https://discord.gg/Y5QaDnT Learn the basics of Blender 2.8 : /watch/8iJTvbhYQNwYT recommended graphics tablet: I use a graphics tablet to paint with and my recommendations are written below: Ultimate Buyers guide - /watch/UC8yyslbnUmby Normal Graphics Tablets Normal Graphics Tablets *Cheapest + FAVOURITE:* Veikk a15 £40 or $40 US - https://amzn.to/30Kps1e UK - https://amzn.to/2X6AjjK Gearbest (best price) - https://bit.ly/2Wia6hg Veikk a30 - great alternative is a15 not available Amazon UK - https://amzn.to/2EqrAlI Amazon US- https://amzn.to/2D2IhCm *Most sturdy and with tilt:* Huion h610 pro v2 £55.86 Amazon US - https://amzn.to/2D5n8rk Gearbest best price - https://bit.ly/2Lq31Hr Display Tablets *My Favourite* VEIKK VK1560 £255.36 Best price - https://bit.ly/2UKNpSU GearBest Amazon US - https://amzn.to/2VxNdGH Heard good things: Huion Kamvas GT Gearbest - https://bit.ly/2SR7q8r 15 inch £320 Amazon UK - https://amzn.to/2UMy7NG 13 inch Amazon US - https://amzn.to/2D4dUeN 12 inch *Money no object :)* Cintique 22”HD Amazon UK https://amzn.to/2EoDdtp £1,413.78 Amazon US https://amzn.to/2WTccEA *What I use* Mobile studio pro UK - https://amzn.to/2UMNc1x pro 13 £1600 UK - https://amzn.to/2EnMX7u pro 16 £2000 Amazon US - https://amzn.to/2D0iPxd Learn the basics with this playlist 2.79: /playlist/PLn3ukorJv4vtkqLZLtxVDgM3BSCukFF7Y Facebook: https://www.facebook.com/gabbittmedia/ Twitter: https://twitter.com/grantabbitt Sketchfab : https://sketchfab.com/grant.abbitt Patreon : https://www.patreon.com/gabbitt

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تعليقات - 55
  • @
    @carlherner94585 years ago would love more lighting tutorials that go further in depth! 32
  • @
    @JBGameplay5 years ago That is one heck of a good boy! Thanks for Sharing Grant!! 13
  • @
    @TylerDane5 years ago Hey Grant, if you want to have less glow from the backlight while still keeping the bright rim, use a spot lamp instead of a sun lamp. 5
  • @
    @hieronymuswiesenkraut36285 years ago Very nice, quick simple tips are great :)
  • @
    @ccornelissen29803 years ago Great quick overview ! I use the backlight very bright and in sharp downwards angles to make a subject really pop out of dark backgrounds. The only downside with photorealistic rendering is that if you have glossy objects you have multiple speculars. I like NPR (toon shading) and I use the 3point lamps in RG or B so you can isolate each light source. This way you can set the specular to just the key light and with a mapping node you can even shift its position. Ok it’s not realistic but gives a lot of artistic possibilities.
    Do you know is there’s a comparable solution for photorealistic rendering?
    I’ve been fooling around with light path nodes and stuff but can’t get good results
    ...
  • @
    @dancollins43725 years ago I didn't know about half of those tips. Been wondering why Ambient Occlusion wasn't working in Eevee. Thanks for sharing. I especially like the three color lighting setup effect.
  • @
    @selv_5 years ago Would love tutorials or even a mega video on modifiers. I'm trying to practice using the mirror tool and subdiv tool and often when I attempt to apply it ruins the model or there is some issue I just don't understand. I've done all your tutorials but often I feel like someone who just opened Blender for the first time when it comes to these modifiers. ... 1
  • @
    @vheypreexa5 years ago you are really in touch with your discord needs :)
  • @
    @esteroret18405 years ago thanks thatks thanks .. you are the man
  • @
    @BurtonJamesFurniture5 years ago Is there a reason you used sun lamps vs area lamps? I've always used area lamps because I find it easier to control how sharp your shadows are but when you're going for soft shadows I suppose it doesn't much matter ... 1
  • @
    @icefoxtheallstar4 years ago Holy crap they updated blender.... the last time I downloaded it was like 2017-2018 2
  • @
    @lloydmensah68045 years ago how do you apply an image texture to only one side of a cube in blender 2.8
  • @
    @tud52005 years ago Will you post some sculpting tutorials for beginners in the future ?
  • @
    @stephencummings11845 years ago Did someone rub a lamp and got you out of there. Everything you do M. Abbitt sparkles.
  • @
    @Ziboo305 years ago Any tips to remove Shadow Casting from HDRI ? 1
  • @
    @BadaBing_5 years ago How much difference resolution makes on HDRI? is 4k enough? I mean I loaded 16k once and blender crushed XD...but that's just my computer
  • @
    @ballkicker23914 years ago how do you have the same color covering the whole environment while having some shadows on the bottom of the model?
  • @
    @carlherner94585 years ago would love more lighting tutorials that go further in depth! 32
  • @
    @JBGameplay5 years ago That is one heck of a good boy! Thanks for Sharing Grant!! 13
  • @
    @TylerDane5 years ago Hey Grant, if you want to have less glow from the backlight while still keeping the bright rim, use a spot lamp instead of a sun lamp. 5
  • @
    @hieronymuswiesenkraut36285 years ago Very nice, quick simple tips are great :)
  • @
    @ccornelissen29803 years ago Great quick overview ! I use the backlight very bright and in sharp downwards angles to make a subject really pop out of dark backgrounds. The only downside with photorealistic rendering is that if you have glossy objects you have multiple speculars. I like NPR (toon shading) and I use the 3point lamps in RG or B so you can isolate each light source. This way you can set the specular to just the key light and with a mapping node you can even shift its position. Ok it’s not realistic but gives a lot of artistic possibilities.
    Do you know is there’s a comparable solution for photorealistic rendering?
    I’ve been fooling around with light path nodes and stuff but can’t get good results
    ...
  • @
    @dancollins43725 years ago I didn't know about half of those tips. Been wondering why Ambient Occlusion wasn't working in Eevee. Thanks for sharing. I especially like the three color lighting setup effect.
  • @
    @selv_5 years ago Would love tutorials or even a mega video on modifiers. I'm trying to practice using the mirror tool and subdiv tool and often when I attempt to apply it ruins the model or there is some issue I just don't understand. I've done all your tutorials but often I feel like someone who just opened Blender for the first time when it comes to these modifiers. ... 1
  • @
    @vheypreexa5 years ago you are really in touch with your discord needs :)
  • @
    @esteroret18405 years ago thanks thatks thanks .. you are the man
  • @
    @BurtonJamesFurniture5 years ago Is there a reason you used sun lamps vs area lamps? I've always used area lamps because I find it easier to control how sharp your shadows are but when you're going for soft shadows I suppose it doesn't much matter ... 1
  • @
    @icefoxtheallstar4 years ago Holy crap they updated blender.... the last time I downloaded it was like 2017-2018 2
  • @
    @lloydmensah68045 years ago how do you apply an image texture to only one side of a cube in blender 2.8
  • @
    @tud52005 years ago Will you post some sculpting tutorials for beginners in the future ?
  • @
    @stephencummings11845 years ago Did someone rub a lamp and got you out of there. Everything you do M. Abbitt sparkles.
  • @
    @Ziboo305 years ago Any tips to remove Shadow Casting from HDRI ? 1
  • @
    @BadaBing_5 years ago How much difference resolution makes on HDRI? is 4k enough? I mean I loaded 16k once and blender crushed XD...but that's just my computer
  • @
    @ballkicker23914 years ago how do you have the same color covering the whole environment while having some shadows on the bottom of the model?